Eculture Marketing Blog2

Thursday, November 10, 2005

Brand Reflection

The brand that I have created is designed to take several elements from who I am and sum them up into a single element or commodity that has meaning for the public viewing my brand. In order to identify how my project addresses the relationship between culture and commodification we need to consider culture and commodification themselves. Culture itself, according to Raymond Williams, is “ordinary” and that “every human society has its own shape, its own purposes, its own meanings…”(SFU Surrey 2005). Commodification is giving an element economic property, essentially the exchange of buy and sell. The result of this is the sacrifice of individuality therefore eliminating the small grid of intimacy and further exploiting the big grid. My brand takes the authentic values that revolve around the desire to win (which exists in athletes or competitors for a more general term) and has turned it into a product. Ultimately, I have extracted this element that is at the heart of competitive culture and turned it into an expressive common attitude, purpose and meaning. The brand Moment attempts to exist between the big grid and small grid. In terms of the big grid, it is appealing to people who think it is cool to wear due to several possible influences. On the other hand, it reaches for the small grid as it challenges the consumer to prove he or she is the ‘hero’, and it’s that element that brings it to an individual level because it was the individual that made the moment that it is.

According to Marx, ”in this process of commodification, the alienated products have become disassociated from the work that went into creating them, and as a result, become desirable beyond their actual use value”(SFU Surrey 2005). This is the essence or act of fetishization. The brand that I have created based on my identity attempts to enrich the fetishization experience by pulling in the competitive aspect of the consumers (or human kind in general). The products created only provide a limited level of physical use, but the bigger picture concept is to build a desire and mentality in the consumer originating from Moment's brand values that fulfills their needs to represent that this is who they are.

The brand mythology that I use is heavily based on archetypes, but at the same time it provides a frame work for the individual consumer to make a story. What I mean by that is that the idea behind Moment, in short is to prove that you have the strongest will to win and be in control of the moment. That is the frame-work for the story of the individual’s process of achieving this. Back to the archetypes, Moment focuses around the Hero archetype as the brand helps people by inspiring them to push their limits and act courageously. According to Introspective Designs Consulting, “the most authentic brands are those where there is no gap between the purpose of the company and its actions, no gap between what it aspires to be and how it acts every day”(Introspective Dsigns 2004).


Works Cited:

Introspective Designs. (2004). Brand Mythology
Accessed on the World Wide Web Oct. 23. 05
http://www.introspectivedesigns.com/documents/brand_mythology_handout_2004-11-18.pdf

Kwan, T. (2005) Branding You project
Created Oct. 21, 2005.

Seabrook, J. (1997). The Big Sell Out
Accessed on the World Wide Web Oct. 23. 05
http://www.booknoise.net/johnseabrook/stories/culture/sellout/index.html

SFU Surrey. (2005). Cultural Icons
Accessed on the World Wide Web Oct. 23. 05
http://www.sfu.ca/~culticon/

This is based off of my previous self branding project. Since my identity is an established element, the following is a modified text that I previously wrote based on my identity and branding. However, I have taken a different element of my identity to brand for this.

Bibliography

Using the concept of "Marketing of Culture and the Culture of Marketing", my marketing blog is quite similar to my cultural blog. They form the same principle of what my identity is and how the elements of that identity are a lifestyle brand that I call Moment.


NHL.com
NHL Enterprises. (2005). NHL.com
Visited on the World Wide Web Oct.30. 2005http://www.nhl.com/

This is the official NHL website and one of the major resources for the NHL. It provides all sorts of NHL information; everything from game schedules to recent game news and events. The NHL website relates indirectly to my identity as I watch NHL hockey on a regular basis (especially if it is the Canucks). The website acts as a major hub for the NHL community. For instance, if I miss a game, the scores will be provided on this website. The information is simple to go through, and it is geared for the general reader who is a hockey fan. Ultimately, this website acts as a link between watching the games on television and the digital networked culture. Therefore, this entity is an online representation of how my identity is about the game of hockey. Another element that is linked to this website is Fantasy hockey, which is an event that I went to several years ago. It is essentially a interactive hockey event with everything from digital and physical games to hockey information. The idea is to get the participants involved in the fantasy of hockey and allow for them to create new experiences.

(NHL Logo/Shield) http://www.thehockeyshopsource.ca/images/nhl-logo.jpg


Athletic Insight: The Pshychology of Professional Hockey
Botterill, Cal. (2004). The Psychology of Professional Hockey
Visited on the World Wide Web Oct.30. 2005
http://www.athleticinsight.com/Vol6Iss2/ProfessionalHockey.htm

Dr. Cal Botterill is a professor at the University of Winnipeg teaching in the department of Kinesiology and Applied Health. His research interest is in Sport Psychology and teaches courses in Sport Psychology, Psychological Skills in Sport and Life, Issues in Sport and more. Dr. Botterill's journal explains both the pshychology of hockey and the subculture of the game. He mentions that "Appreciating and understanding the world of professional hockey is not an easy task. There is a “subculture” to ice hockey that is different than the “culture” of other sports" (Botterill, C. 2004). This relates to my identity in the sense that hockey is a part of who I am and my culture and therefore I embrace the hockey culture of Canada. Dr. Botterill also goes to explain the passion and psychology within the game, which I can realte to looking back at my years of hockey experience. This journal is written at a level for the general reader interested in this field of information.

Coast Hockey League
(2005). Coast Hockey League
Visited on the World Wide Web Oct.30 2005
http://www.coasthockey.com

This is a website for the league that I have been playing for over the past couple years. It provides all the information about the league as well as schedules, stats and events. For instance, the team I am on has the individual players and their current stats that anyone viewing the web can read. Therefore, I interact with this website for information relevant to me as well as looking at other team’s statistics to see who the goal scorers are etc. The website presented is another indirect representation of my identity through my selected activity. In addition, the hockey is quite competitive and engaging as the team I play on is in the top division. I will continue to play on this team probably for some time to follow as we continue to improve.


Hockey Tough
Miller, L. S. () Hockey Tough
Visited on the World Wide Web Oct. 30. 2005
http://print.google.com/print?id=VTiOgTxx6BMC&oi=fnd&pg=PA1&sig=xDs2lkNYNRsgmkF5RRH0S-JPAyc

Dr. Miller is "one of North America’s leading performance psychologists, he works in the areas of performance and productivity enhancement, team building, and helping people to be successful while dealing effectively with pressure, stress, and change"(http://www.saulmiller.com/). The book titled, Hockey Tough, looks at how "success in hockey-and in life-is about learning to manage your mind effectively"(Miller, L. S.). By this he means setting clear and challenging goals, specific tasks, maintaining a positive focus and so fourth. Since hockey has been a very big part of my life and influenced how I grew up, this book reflects the relation of my identity as a person in life and the sport of hockey that has been apart of me.



Hockey Tough by Saul L. Miller


Mighty Ducks Movies
Maslin, J. (1992). The Might Ducks a k a Champions
Visited on the World Wide Web Oct.30 2005.
http://movies2.nytimes.com/gst/movies/movie.html?v_id=32593

The following reference is an indirect relation of the Might Ducks movies. The three Disney movies: Might Ducks, D:2 and D:3 are major factors to how my activity relates to my identity. The story presented revolves around a team of young kids who were poorly skilled hockey players that had never won. Then as time moved on, the kids developed and improved their hockey skills from their passion to succeed on and off the ice. Furthermore, I own the set of films, as they are probably my more favorite and inspirational hockey movies. From the past of a child to the present, I have had and still have a relation with these movies as they are about the under dog team that puts all their passion and heart into the game to be the best. The website provided is a short movie review by the New York Times.



Mighty Ducks Movie Cover.


SFU Hockey Team
(2005). Planet Ice
Visited on the World Wide Web Oct.30 2005
http://www.planetice.ca/delta/index.cfm

Continuing my passion for hockey, I am also playing for the SFU Surrey hockey team and may also play for the Burnaby hockey. This website serves as the same function as the coast hockey one. This reference continues to prove my involvement in hockey throughout my life.


Bauer
Visited on the World Wide Web Oct.30. 2005
http://www.bauer.com/

Bauer is a major hockey equipment provider that I mainly use. Everything from my skates up to my helmet is almost all Bauer products. I find that they have the best feel and aesthetics, especially the skates and hockey sticks that they make. The site provided is their official site that is essentially an online catalogue. Bauer is a major part of my identity in the activity of playing hockey because it reflects my interests in the products I use for the sport. Ultimately, my identity has some relation with the brand identity that Bauer has presented because I choose their products over other companies such as CCM, Easton and more.

One of Bauer slogans is “Leave an Impression” which I have assumed as part of my identity. My drive to out play the opposition is to prove my skills and who I am, thus leaving an impression. It’s to show that if you want to challenge me, you need to be ready.



Bauer Brand Logo


Hockey as Canadian popular culture: Team Canada 1972, television and the Canadian identity.
Earle, N. (1995). Hockey as Canadian popular culture: Team Canada 1972, television and the Canadian identity.
Visited on the World Wide Web Oct. 30. 2005
http://www.24hourscholar.com/p/articles/mi_qa3683/is_199507/ai_n8725391?pi=scl

Neil Earle wrote this journal and explains how the sport of hockey carries great significance in Canadian popular culture, identity and social value. He goes on to explain that "ice hockey has been called the "common coin" of Canada... This is especially true with regard to one of Canada's most distinctive gifts to the world, the game of ice hockey, which -- warts and all -- is considered to be one of the most telling things about us." (Earle, N. 1995). This reference supports my identity as an individual representing the culture of hockey. I have progressed through life with hockey as a major event always looming around me in the Canadian culture that my identity consists of.


NHL 2006
Electronic Arts Inc. (2005) NHL 06
Visited on the World Wide Web Oct. 30. 2005
http://www.easports.com/games/nhl06/home.jsp

I am a big Electronic Arts gamer, and one of the games that I play more often are the NHL series. My friends and I often get together and play a version of EA’s NHL hockey competitively against one another. This is another indirect source where the link that I have provided consists of information about the newest NHL release. There also is the physical aspect of engaging into the game of hockey and competing against friends. We can see through this online source that my interests in life (computer graphics and game design) join together with my passion for hockey and thus are represented in this hybrid resource.



Screen Shot from NHL 2006


Team Canada
Hockey Canada. (2005). Hockey Canada
http://www.hockeycanada.ca/e/index.html

This is the official Hockey Canada website. The website provides a wide range of information such as the Olympic roster and other related Hockey Canada information. The website is somewhat confusing with all the information presented at once along side of many corporate supporter's links. This website indirectly relates to my hockey activity as my identity in several ways. To begin with, I have a lot of pride being from Canada and having a great hockey team represent this country. Watching team Canada play is probably some of my most memorable experiences in life. If I were to represent who I was through a metaphor, I would say it would be team Canada, which as a whole is an iconic symbol. This team is the sould of hockey carrying the Canadian culture of hockey along with it. Therefore, who I am, is represented through the identity and symbol of team Canada.


(Team Canada Hockey Jersey and Logo)
http://www.volleyballauction.ca/Images/pkg71.png



Hockey Forums
Jelsoft Enterprises Ltd. (2005). Hockey Forums
http://www.hockeyforums.com/

This is an online hockey community in the form of a discussion forum. Included are general discussion rooms, general hockey discussion and more specific hockey discussion divided by NHL team names. This forum allows for online dialogue to take place using the Internet as a medium to support communication. The forum over all is fairly good as it provides a wide range of areas to speak. Although, I feel it should have discussion areas specific to hockey skills where individuals can teach one another how to improve on their existing techniques or learn new ones.

It will Sponsor Hockey Events

Moment will premiere its brand by hosting a large minor hockey tournament. These tournaments consist of youth hockey players that ahve a very high competitive attitude and for one to prove both at an individual level and a team level how great their hockey skills are and that they are the best. Some of my greatest feelings of being the moment have occurred in hockey. Therefore Moment is going to premier its brand hockey tournament called Challenge that it will be hosting. The competition will be compiled of teams from all over competing against each other in their appropriate divisions. The reason for this hockey tournament is because it relates to who I am as well as this cultural group that is highly competitive using emotion, passion and skill. This further supports Moment's philosophy that Moment will provide you (the consumer) the elements, but it is up the individual to make it happen. By hosting this tournament, Moment is providing competitors the opportunity to push their limits to prove their will to win and take hold of the glorifiable moments. The tournament ultimately stands for all the values that Moment is about and will enable customers to begin viewing the brand as a living entity.

Brand Message

The brand that I have created is to reflect my identity based on my cultural blog. It will inherit the elements of skill and emotion of my activity and merge them together with marketing to result in a form of a brand.

The brand is called Moment and its message is to ask, is this brand apart of you, and if it is, then prove it. Prove who you are, prove that Moment is apart of you and that you are apart of it by being the moment. The concept is to use Moment and inherit a competitive lifestyle, using the elements of Moment to motivate and push the drive in the consumer to take hold of the moment and prove that he or she is better than the opposition. This brand reflects my passion for hockey and the greatest moments that come when I have poured every element of my ability to come out on top. Therefore, this brand is developed to take that concept, apply it within a market sense thus resulting in the commodification of my identity.

The brand will be focused on hockey equipment and apparel such as jerseys, hockey sticks, skates and so fourth.

Monday, November 07, 2005

Phase 5: Down With Identity

The current state and structure of the World Wide Web has lead to the death of identity. As Dick Hardt puts it, “the concept of digital identity is evolving, and existing identity systems are falling behind” (Hardt, D. 2005). Currently, I can assume the identity of you, you can assume my identity, and we can assume their identity. Who and how a person decides to represent him or herself on the web can be the result of their true identity or anything else. So as users of the web, we all consist of the knowledge of this ability and therefore apply it in which ever way for our own reasons. Therefore, we as internet users tend to not directly believe the identities of others on the web that have no physical context throughout each other’s lives. Thus, if we do not create true identities and do not believe the truth of others, then identity fails to exist because now, that information means nothing besides a nice story.

Almost all means of online identity are formulated at the user’s discretion. For instance, I have multiple identities on the web. If there is something I have to sign up for in order to receive or download what I want, then there is no reason why I would care to assume my true identity. I do not care to give my true information because my engagement with the particular system is minimal and short term. On the other hand, a discussion board that I may be involved with will have somewhat more truth and relevance to who I am. Although, I still do not truly represent exactly who I am on the web. What is the need too? My participation with a certain web system only relates to certain aspects of who I am. Therefore, I will truthfully represent who I am at the level that is relevant to that forum or website. Ultimately, I do not provide my full identity in truth on the web. This proves that consistency does not exist and is easily broken in terms of online identity. Even if I did truthfully represent my physical identity digitally, who would believe it and with what reason? If no one believes that my online identity is true, then the truth is just as irrelevant as the fiction.

Since identity is, at the moment anything that I, you, or they say it is, it is dead. No such systems exist that can force one’s online identity. It is all based on the intentions of the individual. Therefore, if each individual is responsible for their own identity, then consistent identity my only be possible through individuals’ common actions that results in the emergence of true identity.